Games Workshop - Kill Team: Compendium

£9.9
FREE Shipping

Games Workshop - Kill Team: Compendium

Games Workshop - Kill Team: Compendium

RRP: £99
Price: £9.9
£9.9 FREE Shipping

In stock

We accept the following payment methods

Description

Kill Team is the name of the game in September’s issue of White Dwarf, as the design team take a deep dive into the thinking behind this totally rebuilt system . They don’t have the stat line** to match some of their more monstrous brethren, and their Mindless trait means they find it harder to seize mission objectives, but a fire team does contain eight of these shambling creatures.

These guys are powerhouses, clocking in at 18 wounds each with a 4+ save, 3+ to hit/wound in melee, and 4+ to hit/wound at range. The Tyranid Warriors come in teams of three, Genestealers teams of five, and Tyranid Swarms teams of eight, with a Group Activation of 2.The first example would be more proficient for combating Elite Teams, while the later would be more useful against Horde Teams. Rest assured, nearly every faction* can build a team of specialist operatives with the Kill Team: Compendium supplement, which is available at the same time as the launch box. Any one of these options can take a Leader, but you’ll likely want to avoid taking one from the Sicarians: while the Sicarian Princeps replaces a model in your fire team, the Ranger or Vanguard Alpha is in addition , giving you 6 models in the team you put them in. The Strategic Ploys available to you are the Doctrina Imperatives from the 9th Edition Codex, adapted to fit the Kill Team rules: the bonuses allow you to re-roll failed dice, while the penalties force you to re-roll successes. One of the first things you’ll notice as you go through the Compendium is that, similar to Octarius, there are no points values for any operatives.

A team of 3 warriors and 8 gaunts will give an opponent 100 wounds to chew through – about 30 more than a team of Tactical Marines.

If an operative is within six inches of an operative with Synapse (Tyranid Warrior) add 1 to its APL. In this guide, we'll look at the different products that are available for Kill Team, what you need to play, and which factions are available.

If you’re looking to build a Tyranid Kill Team, you’re going to need to source operatives from multiple kits – at least one box of warriors and a box of Genestealers or Termagants. In a move which has provoked a really staggering number of memes and argument online, Kill Team 2nd Edition is adopting a system of plastic movement gauges with simple shape symbols on them, instead of tape-measures and numbers of inches. The next big expansion to the game is Kill Team: Into the Dark – it’s your chance to join the first wave of boarders as they seek treasure, glory, or just try to escape with their lives!Similar to what we did for old Kill Team and what we’re doing for 40k and Age of Sigmar, we’ll be covering every faction in Kill Team 2. Melee – Tyranid kill teams have access to some nasty melee operatives – Genestealers can be really nasty in melee and Tyranid Warriors have a ton of different options for carving you up. A fantastic ploy, as mentioned in previous articles APL modification is one of the most powerful abilities in Kill Team, and this is one of the better examples available to a team. Melee is worked out slightly differently, and both units involved in close combat roll an attack, and players get the option to score hits against their target, or parry to remove enemy attacks.

Marines aren’t particularly exciting in Kill Team but they’re also a good starting point for what the average power level of a team should be. Divine Intervention is a Tactical Ploy which goes even further, allowing you to simply ignore the damage from one attack completely. That said, devourers aren’t bad at all and venom cannons can be very nasty, but devourer Termagants eat up two spots in your Swarm fire teams. These are fast, brutal affairs as a single brave charge through a hatchway results in desperate melee, and sharpshooters struggle to draw a bead amid the press of bodies.The Tac Ops are included in the back of the Kill Team Core Book, but having them as physical cards does make it easier and speeds up games. With just a single team Grey Knights aren’t exactly overburdened with options, but what’s here provides a flexible team that should be a lot of fun to play. There is still a bit more to learn beyond the videos, but they do a great job of getting you started, or if you just want to see an example of the system before picking it up. This is where the similarities end however as Genestealers are absolute melee power houses that can take either double rending talons or scything talons/rending talons. I generally have one to two objectives to fight over, with one command point re-roll per player per turning point.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

Delivery & Returns

Fruugo

Address: UK
All products: Visit Fruugo Shop